xPlayer.addWeaponComponent
| xPlayer.addWeaponComponent(weaponName, weaponComponent)
|
This function adds a weapon component to a weapon, if the player has it, the available component list can be found in the weapon configuration file.
Arguments
Argument |
Data Type |
Optional |
Default Value |
Explanation |
weaponName |
string |
No |
- |
Weapon name |
weaponComponent |
string |
No |
- |
Weapon component |
xPlayer.addWeaponComponent Exemplo
| xPlayer.addWeapon('WEAPON_ASSAULTRIFLE', 50)
xPlayer.addWeaponComponent('WEAPON_ASSAULTRIFLE', 'clip_drum')
xPlayer.addWeaponComponent('WEAPON_ASSAULTRIFLE', 'flashlight')
|