ESX.Game.GetPlayers¶
1 | ESX.Game.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds) |
This function is used to get all the active players.
Arguments¶
Argument | Data Type | Optional | Default Value | Explanation |
---|---|---|---|---|
onlyOtherPlayers | boolean | Yes | nil (false) | Only return other players than yourself? |
returnKeyValue | boolean | Yes | nil (false) | If set to true it will return in a key-value table where key is player client id and key being the ped handle. Otherwise it create a index-value table, with value being either the ped handle or client id depending on returnPeds |
returnPeds | boolean | Yes | nil (false) | If set to true it will return the ped handle for that player, otherwise it will return the player client id |
ESX.Game.GetPlayers Exemplo¶
1 2 3 4 5 6 | local players = ESX.Game.GetPlayers() for k,v in ipairs(players) do local targetPed = GetPlayerPed(v) print(('A player with server id %s found at %s!'):format(GetPlayerServerId(v), GetEntityCoords(targetPed))) end |