ESX.CreatePickup
| ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)
|
This function creates a pickup.
Arguments
| Argument |
Data Type |
Optional |
Default Value |
Explanation |
| type |
string |
No |
- |
The pickup type, valid inputs: item_standard for items, item_money for cash, item_account for an account and item_weapon for weapons |
| name |
string |
No |
- |
The name of either the item, account or weapon |
| count |
number |
No |
- |
The count of the item, cash, account or weapon ammo |
| label |
string |
No |
- |
The pickup label drawn |
| playerId |
number |
No |
- |
The player server id who created the pickup, used to determine pickup spawn point |
| components |
table |
Yes |
- |
Only used when type is item_weapon, an index-value table with components |
| tintIndex |
number |
Yes |
- |
Only used when type is item_weapon, a tint index |